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- Path: in1.uu.net!DIALix!gmhuucp!chris.cheek
- Newsgroups: comp.lang.c
- In-Reply-To: K.Klijnsma@net.HCC.nl
- Subject: Re: Best way to make a circle
- From: chris.cheek@ucagmh.DIALix.oz.au
- Message-ID: <COLACE.B0DF@ucagmh.DIALix.oz.au>
- Date: Sat, 10 Feb 96 13:33:00 +0730
- Organization: The Flaming Dove, Karratha WA
-
- >an234@lafn.org (Andres Lessing) wrote:
- >
- >>I am working on 3d Graphics quite succesfully as of now and am trying to
- >>put together a good Graphics library that is much faster than BGI drivers.
- >>I know that Sin and Cosine take to much time to calculate... so... which
- >>way should I do it?
- >
- >Usually the best trick is to have precomputed look-up tables for sine
- >and cosine (and *dont't* use floating point numbers).
- >Hope this helps!
- >
- > ________________________________________________
- > |_ _|
- > (__) Kelvin Klijnsma (__)
- > (___) K.Klijnsma@net.HCC.nl (___)
- > (__) http://www.inter.nl.net/hcc/K.Klijnsma (__)
- > |________________________________________________|
- >
-
- Anything is faster than .BGI!
- -c
-